![]() ![]() Crafting and Customization: Players can craft their own weapons, armor, and tools, as well as customize their character’s appearance to suit their playstyle.Open-World Exploration: Doomed Lands offers players complete freedom to explore a vast and sprawling world filled with unique landscapes, hidden treasures, and dangerous enemies.Still, one would think that if there was such bitter discontent with ToD's 2018 rules and a longing for the previous rule set, then more people would contribute a map to the DOP.Engaging quests: The game offers a variety of quests that players can complete to progress through the story and earn rewards. I'm sure some people just said, "forget it" and worked on their own things, but that happens every year. ![]() The lower number was likely due, in some part at least, to the scifista disappearing in September. 6 of those maps were from mappers who also contributed to DMP 2018, so there were only 8 mappers who contributed to scifista's project but not ToD's. ![]() Scifista's Doomworld Omega Project, which had the DMP 2017 rules, ended up having 14 maps in it. The vast majority of those who ended up not contributing were those who would map for ZDoom/UDMF, with some who didn't want to be limited to the stock resources, and a few who probably wanted to make a harder map than they could finish on UV. As pcorf stated, there were 32 maps, which is a good effort. ![]() While the rules depressed turnout compared to previously, I wouldn't say they killed the project. ToD had his own reasons for the stricter rules. As was pointed out then, the rules had changed before and they could change again. This was all litigated last year when new rules were first announced. Now it's just like any normal community project you find around here. To be fair I believe DMP died when ToD made stricter rules starting with 2018. The whole point of DMP was to allow all people good and bad and all ports be used in one project to showcase what they can do. ![]()
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